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Character Modeling

3D Design

Character Modeling

Model 3D characters from concept to finished asset, covering blockout, sculpting, retopology, UVs, and texturing ready for animation.

Levels 04 Skill Range Beginner → Expert Track 3D Design
Character Modeling
From 278CREDS
Course Overview

3D Design

Build a character that holds up under a camera and deforms properly when animated. You will block out proportions from a concept sheet, sculpt form and detail, and retopologise into clean animation friendly topology with correct edge loops around joints and the face. The course covers UV layout, baking high detail into maps, texturing skin, cloth, and hair, and posing and presenting the finished model with lighting that shows the work at its best.

Curriculum

Learning Path

Each level is enrolled separately. Work through them in order, or start at the level that matches your experience.

01
Level 01

Beginner

Purpose

Block out a character in 3D and get the proportions right before any detail is added.

Outcome

You can block out a character whose proportions hold up from any view.

What You'll Learn
  • Set up reference images and scale for accurate proportions
  • Block the body from primitives and simple sculpting
  • Check silhouette and proportion from every angle

278 CREDS

02
Level 02

Intermediate

Purpose

Sculpt form and detail without losing the design underneath.

Outcome

You can sculpt a detailed character that still matches the original concept.

What You'll Learn
  • Sculpt anatomy, muscle flow, and surface forms in the right order
  • Add secondary detail such as folds, seams, and skin texture
  • Sculpt clothing and hair as separate, manageable pieces

394 CREDS

03
Level 03

Advanced

Purpose

Retopologise, unwrap, and texture so the model is ready for rigging and animation.

Outcome

You can deliver a clean, textured character model that is ready for a rigger.

What You'll Learn
  • Retopologise with edge loops that deform correctly at the joints and the face
  • Lay out UVs efficiently and bake high detail into normal and displacement maps
  • Texture skin, cloth, and hair with believable material response

787 CREDS

04
Level 04

Expert

Purpose

Meet production requirements for games, film, or print, where each has different constraints.

Outcome

You can deliver a character asset that meets a studio specification.

What You'll Learn
  • Work to polygon budgets and level of detail requirements
  • Prepare models for rigging, blendshapes, and export formats
  • Present the finished model with posing, lighting, and a turntable

1,053 CREDS