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Blender Basics

3D Design

Blender Basics

Get productive in Blender with navigation, modelling, materials, lighting, cameras, and rendering, learned through small complete projects.

Levels 04 Skill Range Beginner → Expert Track 3D Design
Blender Basics
From 249CREDS
Course Overview

3D Design

Blender is large, so this course focuses on the parts you will use every day. You will learn navigation and shortcuts that make work fast, box and edge modelling with clean topology, modifiers that save hours, and UV unwrapping in plain terms. The course covers materials and the shader basics, three point lighting, camera framing, and rendering with sensible settings, finishing with several small scenes rather than one unfinished ambitious project.

Curriculum

Learning Path

Each level is enrolled separately. Work through them in order, or start at the level that matches your experience.

01
Level 01

Beginner

Purpose

Get comfortable navigating and modelling in Blender without feeling lost in the interface.

Outcome

You can model a simple object and move around a scene with confidence.

What You'll Learn
  • Navigate the viewport and use the core shortcuts efficiently
  • Model with primitives, extrude, loop cuts, and bevels
  • Organise a scene with collections, naming, and correct object origins

249 CREDS

02
Level 02

Intermediate

Purpose

Learn modifiers, topology, and UVs so models stay clean and easy to change.

Outcome

You can build models that stay editable and take texture without distortion.

What You'll Learn
  • Use mirror, array, subdivision, and boolean modifiers non destructively
  • Keep quad based topology that deforms and shades correctly
  • Unwrap UVs and check for stretching with test textures

499 CREDS

03
Level 03

Advanced

Purpose

Light, shade, and render a scene so it looks finished rather than like a grey viewport.

Outcome

You can produce a rendered image that looks intentional and complete.

What You'll Learn
  • Build materials with the principled shader and texture maps
  • Light scenes with three point setups, HDRIs, and area lights
  • Set render engine, sampling, and denoising for quality within a sensible time

797 CREDS

04
Level 04

Expert

Purpose

Work efficiently on larger projects with reusable assets, and finish with proper post production.

Outcome

You can run a 3D project efficiently from blank file to graded final image.

What You'll Learn
  • Build asset libraries and link files across scenes
  • Optimise scenes for memory and render time without losing quality
  • Composite renders with passes, colour management, and final grading

1,086 CREDS